Yeeg.

Jan. 25th, 2012 10:31 pm
dream big, utah
We are very very close to punching the "go" button on the home upgrades for selling the house.

I now have to pack the ENTIRE. HOUSE. .... Really fast. Yeeg. There really isn't any other word for it. Yeeg.
dream big, utah
Who's been stuck icing her shoulder and leg for 15 minutes twice a day for almost three months?
Who COULD have been studying Japanese during that time?

Dumb, dumb, dumb. *prints out a kanji worksheet, goes for the ice packs*

Sugoi....

Jan. 16th, 2012 10:19 pm
dream big, utah
I managed to put together all of my kosode except for the collar and the hem tonight.

Just might get everything done on time! (:

Heh

Jan. 16th, 2012 05:50 pm
dream big, utah
I have totally got to get my kosode done, so I can move on to my hitatare.

Look! Poofy sleeves!
http://www.iz2.or.jp/english/fukusyoku/kosode/44.htm
dream big, utah
Mark and I watched thirteen episodes of Baccano! over the past three days.

We're going to stop there. Episode 13 neatly wraps everything up that needs wrapping up. There are three more episodes, but they were direct-to-DVD releases, and a perusal of Wikipedia indicates that none of it is must-see, just extra end-tying-up.

I suspect that folks who have seen it already are going "you liked Baccano!? But it's hideously and often grotesquely violent." It is. It is not, however, gratuitously violent; every piece is plot-related, and that's the important part for me. (It is worth noting that immediately before watching the first episode of Baccano!, I watched seven minutes of the first episode of Angel Beats and turned it off for gratuitous violence.)

Baccano! -- immortal alchemists from the 18th century are living in the 1930s as gangsters. The story is told from multiple perspectives and out of order. It's kind of like watching a LARP being told on TV. It's lusciously beautiful; the artists paid attention to detail. And the story is very well-written.

I will admit to being delighted with Firo, who is, as the introduction says, "main-character-ish" (though I'll note that you don't even see him for a good third of the episodes). But the cast is huge, interesting, and hugely varied, and I'm glad they put the effort of naming most of the important people in the intro sequence, because the first few episodes are pretty confusing as you're trying to figure out who everyone is.

In short: I recommend it, with the caveat that it definitely *deserves* the MA rating on Netflix.

Update

Dec. 7th, 2011 01:48 pm
dream big, utah
Roots in the sewer line. We get a 6' square chunk taken out of the driveway. On the bright side, it doesn't extend to the property line and is only in one spot.

Ow ow ow ow ow. House doesn't want us to leave, I swear. q:
dream big, utah
Rant at Apple: dude, guys, I love my RSS feeds in my email. Why doesn't the mail app on the iPad do that?

Rant at the iPad app developers: dude, guys, seriously, I do NOT want to give Google any more of my information. Don't *any* of you host a synchronization service?
dream big, utah
There is nothing seriously wrong with our house that the home inspector found.

*huge sigh of relief*

There are some little things he recommends we do. They're minor and won't cost much. Oh thank goodness.
dream big, utah
In the past two months, things that have been broken:

* the PS3
* the XBox
* my body
* my house
* and now my car

Can I be done now?

Windows

Oct. 28th, 2011 06:03 pm
dream big, utah
We should have done that YEARS ago.

They are very nice. (:
dream big, utah
... who is OK with temporarily boarding my fishies. Thank goodness. Now to work out the logistics. I have questions up on the loach forum to try to get that all squared away ...

Yay!

Oct. 9th, 2011 08:19 pm
dream big, utah
3 1/2 hours
12 cedar shafts
12 pink feathers
24 red feathers
12 brass tips
1 6-arrow fletching jig
glue and more glue
====================
12 arrows, with momo-style fletchings.

Arrows!

(Yes, I know that those are clothing color combinations from the Heian era. Yes, I'm playing Kamakura era. Yes, I know that Japanese arrows don't look like that; that's OK, I'm shooting them with a western bow anyway, because I will not dishonor a Japanese bow by shooting it without someone teaching me how.)

Aren't they awesome? (: (: (:

The ones on the top are Mark's. He made a dozen too.

(:

Sep. 19th, 2011 04:18 pm
dream big, utah
Back from Idyllwild. Fabulous vacation. Longer post later, when I get the pictures off my phone.
dream big, utah
I'm exhausted. And I don't want to type up another con report. So if you will follow the handy link to Saijiki Stories, you will find it in the blog at the bottom of the page.

I go fall over now, and try to suss out how to handle all the stuff I've learned over the past few days. Oorg.
dream big, utah
OK. So.

With the insane amount of work I've been doing over the past three months, and the fact that I've been doing it at my kitchen table as opposed to on any sort of ergonomic setup, I have managed to give myself nerve damage in my left hand. No, this is not my drawing hand, this is my lean-on-and-use-the-keyboard hand. The problem, as far as I can tell, is primarily that lean-on part. Neya has done a terrific job of getting rid of the worst of the problem through massage, but it's not totally gone, and probably won't be unless I can get myself some serious rest and an updated work area.

The updated work area is in the works, but will not be available for at least a week, and probably more like two.

The rest ... that's a whole different issue. ): I basically have a comic buffer up until the 9th of September. I'm at a con from the 9th-11th. And I'm hoping the BMAG guys contract with me for more work, because I enjoyed what I was doing a *lot*, and getting paid is good.

I want to do some prints for the con, because I'm two tables over from Little Vampires, which makes selling the mini-monster bookmarks a bit problematic, though I'll still be bringing them anyway. I probably won't get to do the prints given the problems with the hand.

Outside the con, I have no way of handling Saijiki Stories and the video game work at the same time, and especially not with the injury, dammit. They basically both chew up the same block of time. I only have 25 more strips to go for Springside (23 if you count the ones I'm trying to finish this week without messing up my shoulder/hand further).

Basically, if I get more work from BMAG, there's a good chance that Saijiki Stories will go on an irregular schedule until the work is done. (See also: getting paid is good, destroying one's arm is bad.) I *hate* that, but I only have so much time in the day, and I don't want to end up with an unusable left hand.

I'm so frustrated that I can't do everything I want to do.
dream big, utah
The tea saijiki (Chado: The Way of Tea) I'm reading right now is TOTALLY AWESOME.

I'm such a nerd. ^_^;
dream big, utah
Wanted to give a shout-out to [personal profile] mindways for reminding me of the value of practice. I dug out my Spirited Away storybook today, and realized that while I'm not yet a Ghibli-level artist, I can see the influences in my work and I've got some ideas of the way to get there from here -- and some of those ideas are not too hard.

Some of that is baldface practice via copying. I am likely to do that. There may at some point be art to give away -- I wouldn't feel comfortable selling straight copies.

Kinda wish I had the art book instead of the story book, not because of the art (though that'd be nice), but because the Japanese in the story book is in large type and is easy to read and I am very, very tempted to spend time trying to understand it. My life, as it turns out, does not run in ever-widening circles. It runs in ever-expanding webs.

I do have the Kiki's Delivery Service and Howl's Moving Castle artbooks. But Spirited Away is still my favorite.

Also, I realized ... Mala has a lot in common with Chihiro.
dream big, utah
I had plans to attend the How to Write a Children's Book panel today.

I ended up instead getting a half-hour private-personal demonstration of Poser Pro. (I did in fact purchase a copy, which I'd been strongly considering over the past couple days.)

And I do not feel bad about missing the childrens' book panel in the slightest.

This says to me that childrens' books are not really what I want to be doing. Art for video games is what I really want to be doing. Thanks for hiring me, BMAG-peoples. ^_^
dream big, utah
Just a short one. I've been at ComicCon for the past two days. I've done four portfolio reviews and I'm grateful that the first one was with Disney, with a lovely woman named Dawn who was very kind to a total newbie. (She was kind enough to tell me that I was building my own brand and definitely had my own style, and that I wouldn't be a good fit at Disney -- which I knew -- but offered to email me links to other people who had done similar things. Awesome. <3)

The overall assessment I got is "your chibis are adorable, and you have a unique style." I'm hoping that "unique style" is not code for "your art sucks". {: But at least people like the chibis -- in fact, many people seem to like the chibis. The folks over at Stone Arch Books would have rather seen my comic in the chibi style. *shrugs helplessly* Umm. Yeah. I got a good critique from the folks at LEGO as well, though they didn't ask me to do more work, and I did meet some people who they did ask for pieces.

I think, if I want to, that I can probably construct a portfolio that will get me a job at LEGO. If I want one. I will need to spend time on it. And do some 3D work. They're looking for video game/animation artists as well as comic book artists.

I'm also pondering the idea of doing Magellanus Jones as a chibi comic instead of where I was originally going with it, given that that seems to be the style folks like. (Much as I love Aliens Built My Hot Rod, it's absolutely *not* a chibi comic; it's a shonen comic, and I sadly don't have the skillz.)

For those of you who haven't heard, I got a gig with Beyond Madness and Genius doing backgrounds for Point of Descent. I have eight to bang out in just over a month. I think I can do it, but I really really need the rest of the concept art as soon as Tim can get it to me. I'm super-excited about this. (:

I spent some time in a 3D digital art panel yesterday, which was really good, but makes me want to get copies of Poser (which I'm likely to get soon), Vue, and Maya. Gleep. (Poser and Vue are rationally priced, but Maya ...) The panel talked a lot about using 3D art as the "underpainting" for your art, and it was really really good. I haven't done 3D in a while, but it's great fun for the most part, and it'd give me some more tools for doing video game art. Which honestly, I'm very excited about all over. (:

So anyway, that's where I'm at. I'll probably post something like this to the blog on the website at some point. I'm still sort of reassessing what to do, but first things first: eight backgrounds for BMAG, stat. (;
dream big, utah
I desperately wanted to get some stuff off my to-do list, so the past two days have been spent finishing Mark's bow sock and acquiring fabric for garb. Mark's bow sock is done, yay, and I learned some stuff from making mine that I applied to his, which was good. We picked up fabric for under-and over-kosode for each of us, plus hakama for him. (I'm doing long kosode for now, and will make hakama for myself when I have more time.) Today was spent laundering and dyeing the fabrics. I am grateful [personal profile] keshwyn hooked me up with Procion dyes and dyeing knowledge while she was here at one point, because that made this much easier.

So his hakama fabric is a soft reddish-purplish brown (the dye is officially "rose brown") and my kosode fabric is now a deep forest green (forest green dye plus a scoop of midnight blue). We'll see how they turn out. I didn't want to start cutting the under-kosode until I was *done* with the dyes. So maybe I will get an under-kosode done tomorrow. At least I have the fabric and have finished the bow sock, and yeah. It's been a nice break from brain-melty work.

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dream big, utah
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